Author Topic: Issue with texture rendering in TR64Dev on certain N64 ROMs ? known fix?  (Read 648 times)

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Offline resisthw

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Issue with texture rendering in TR64Dev on certain N64 ROMs ? known fix?
« Reply #1 on: October 02, 2025, 11:51:45 AM »
Hey everyone,

I?ve been testing a few N64 ROMs using the latest build of TR64Dev, and I?m noticing some inconsistent texture rendering ? mostly in games like Mario Tennis and Resident Evil 2. Certain textures either don?t load at all or flicker during gameplay.

I?ve tried adjusting the graphics plugin settings (frame buffer emulation, texture filtering, etc.) but haven?t found a combo that consistently works across games. My setup is on Windows 10, running via Project64 with TR64Dev as the video plugin.

My question is:
Has anyone here found a reliable config or workaround for this specific issue in TR64Dev? Or is it still a known limitation with certain microcode implementations?
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Any insight would be appreciated ? especially from those who?ve played around with the plugin source or compiled custom builds.

Thanks in advance!