Recent Posts

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91
Resolved Issues / Re: TR64 OGL Reset in Fullscreen Issue
« Last post by Gent on January 28, 2012, 12:04:39 AM »
Ok Ice has done some fantastic work here and not only resolved the Full Screen Rest issue but also the loading saves issue to boot!  applause   applause   applause

This is a great triumph for TR64OGL and has made me a very happy Gent


dancing dancing  dancing
92
Resolved Issues / Re: TR64 OGL Reset in Fullscreen Issue
« Last post by Gent on January 27, 2012, 10:54:33 PM »
This is still very much an issue so thought i would stick it
93
Resolved Issues / Desktop emulator res issue using TR64OGL (Resolved)
« Last post by Gent on January 27, 2012, 10:52:08 PM »
Ok i find this very strange, but choose an emulator, PJ, 1964, mupen etc and then set the desktop to what ever res you want it and save it. Now load a rom and watch the emulator in Window (Desktop) mode keep it's original browser diamater (shape) while the TR64 emulated screen will what you set it to. Now to have the menu and staus bar change to the TR64OGL one you have to click it out of focus (click the desktop) and click back on the emulator.  See image below

94
Errors and Bugs / Re: MACE - the Dark Age
« Last post by Gent on January 27, 2012, 10:19:16 PM »
This is still an issue Ice so stuck the topic for your attention
95
TR64 OpenGL Video Plugin / Re: Feed Back & Error Reporting
« Last post by Black Zero on January 25, 2012, 09:38:07 AM »
Well I have tested the plugin out a little bit, and it sure does have potential.

Super Mario 64 started perfectly OK but had some issues on the star/course select screen that made the screen black with only the spinning stars and the "wooden" Mario symbol in the middle visible.

I tried to change game in the uCode list but most of the time when I tried to start a game that corresponded with uCode list the emulator either crashed or hard froze the computer altogether making it hard to try things out.

I'll continue to play with it some more and see what happens.

 
96
Just uploaded the latest as i have finished testing and adding Ucode and comments for the Q's
97
Errors and Bugs / Penny Racers Issues
« Last post by Gent on January 22, 2012, 01:01:39 PM »
This game auto detects on 7 conkers but that flickering whoa and isnt correct The closest i can get it right is 3 mortal.

This Shows the best result but still isnt correct when you look at the '
Fluttering Flag' screen and in-game cars missing issues

Code: [Select]
[C83CEB83-FDC56219-C:50]
Good Name=Penny Racers (E)
Internal Name=PENNY RACERS                                                                                                                                                                                                                                               
UCode=3
FrameBuffer=0
FogEmulation=0
ForceDepth=0
Comments=white screen/missing cars/other issues

//----

[73ABB1FB-9CCA6093-C:45]
Good Name=Penny Racers (U)
Internal Name=PENNY RACERS               
UCode=3
FrameBuffer=0
FogEmulation=0
ForceDepth=0
Comments=white screen/missing cars/other issues

See images below of TR64 and Jabo 1.6.1 for Comparison
98
Just uploaded the latest as i have finished testing and adding Ucode and comments for the O's
99
Errors and Bugs / Re: Last Legion UX (J) Isuues
« Last post by Gent on January 20, 2012, 10:29:05 AM »
Thank you Neko really appreciate that
100
Errors and Bugs / Re: Last Legion UX (J) Isuues
« Last post by Nekokabu on January 20, 2012, 02:04:38 AM »
Last Legion UX (J) on real N64
[youtube]http://www.youtube.com/watch?v=-WjDS9a-F64[/youtube]
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