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Topics - Gent

Pages: 1 2 [3] 4
31
Resolved Issues / Re-Volt Issues (Resolved)
« on: January 29, 2012, 11:27:11 AM »
I have found that Re-Volt (E) works with issues and Re-Volt (U) Hangs after the logo sceen.

For Re-Volt (E) i have attached TR64OGL issue images and Jabo 1.6.1 for comparison.

32
Errors and Bugs / Ready 2 Rumble Boxing - Round 2
« on: January 29, 2012, 10:46:28 AM »
Major issues on shadowing of texts and menus as a whole.
Character Selection etc

See images below

33
Errors and Bugs / Ready 2 Rumble Boxing Issue
« on: January 29, 2012, 10:44:49 AM »
Major issues on shadowing of texts and menus as a whole.
Character Selection etc

See images below

34
Errors and Bugs / Emulator Short Curt Keys Issue
« on: January 29, 2012, 10:23:03 AM »
Once you have opened the TR64 OGL Settings Dialog and click Apply or OK, All short cut keys to the emulator cease to work. It seems it is still fine if you only click Cencel though.

35
Errors and Bugs / TR64_ogl_0.9.3_28_01.2012 uCode from ini issue
« on: January 29, 2012, 09:37:16 AM »
In the latest build there seems to be an issue with the saved uCode in the ini and what is used/viewed via the settings dialog. In this video you will see how no matter how much you save the ucode it will revert make to what seems uCode=1 (Mario Kart) visually through the settings dialog but in the ini file remain the one you saved?

[youtube]http://www.youtube.com/watch?v=N4NJUSFdeTA[/youtube]

36
Resolved Issues / Desktop emulator res issue using TR64OGL (Resolved)
« on: January 27, 2012, 10:52:08 PM »
Ok i find this very strange, but choose an emulator, PJ, 1964, mupen etc and then set the desktop to what ever res you want it and save it. Now load a rom and watch the emulator in Window (Desktop) mode keep it's original browser diamater (shape) while the TR64 emulated screen will what you set it to. Now to have the menu and staus bar change to the TR64OGL one you have to click it out of focus (click the desktop) and click back on the emulator.  See image below


37
Errors and Bugs / Penny Racers Issues
« on: January 22, 2012, 01:01:39 PM »
This game auto detects on 7 conkers but that flickering whoa and isnt correct The closest i can get it right is 3 mortal.

This Shows the best result but still isnt correct when you look at the '
Fluttering Flag' screen and in-game cars missing issues

Code: [Select]
[C83CEB83-FDC56219-C:50]
Good Name=Penny Racers (E)
Internal Name=PENNY RACERS                                                                                                                                                                                                                                               
UCode=3
FrameBuffer=0
FogEmulation=0
ForceDepth=0
Comments=white screen/missing cars/other issues

//----

[73ABB1FB-9CCA6093-C:45]
Good Name=Penny Racers (U)
Internal Name=PENNY RACERS               
UCode=3
FrameBuffer=0
FogEmulation=0
ForceDepth=0
Comments=white screen/missing cars/other issues

See images below of TR64 and Jabo 1.6.1 for Comparison

38
Errors and Bugs / Last Legion UX (J) Isuues
« on: January 19, 2012, 11:54:40 AM »
This is Last Legion UX (J) using TR64 0.9.3

uCode 3 is used for now for best results with major issues still:

UCode=3
Comments=Black screen for most parts, needs microcode implemented?

  • 1964Video supports this game the best but with issues
  • Glide erros and crashes on load (Unsupported. Microcode not implemented)
  • Direct64 no support for the game ( (Unsupported. Microcode not implemented)
Below you will see 2 videos of TR64, 1964Video:

TR64 9.3

[youtube]http://www.youtube.com/watch?v=XpihV4X4YvM[/youtube]

1964Video

[youtube]http://www.youtube.com/watch?v=1DRL3Qi4HwI[/youtube]

Below here you will see screens of the other plugins Jabo, Glide and Direct64 issues

39
Errors and Bugs / Kirby 64 - The Crystal Shards Issue
« on: January 18, 2012, 06:02:17 PM »
There are various issues with Kirby 64 - The Crystal Shards on TR64 OGL 9.3 using both uCode 4 and 7.

Below you will see videos of both uCodes and a video of jabo to compare.



TR64 OGL 9.3 with uCode 4.

[youtube]http://www.youtube.com/watch?v=5UFLmJDpf9U[/youtube]

TR64 OGL 9.3 with uCode 7.

[youtube]http://www.youtube.com/watch?v=oYs7Ckt_zJA[/youtube]

Jabo 1.6.1

[youtube]http://www.youtube.com/watch?v=RWXIboCvnMY[/youtube]

40
Errors and Bugs / Ken Griffey Jr.'s Slugfest (U) Unsupported?
« on: January 18, 2012, 03:20:47 PM »
I have tried both 1.6.1 and also the original 1.6 with original RDB.

Ken Griffey Jr.'s Slugfest (U) seems to be unsupported by TR64 OGL:

r4300i: 0.1%
Dlist: 0.0%
Alist: 0.0%
Idle: 99.9%

Can someone please test this and verify if it is the same for you?
Or if you have it working tell me your settings or (Emulator)

41
Errors and Bugs / Jeremy McGrath Supercross 2000 Issue
« on: January 16, 2012, 12:06:57 PM »
Jeremy McGrath Supercross 2000 Loads to Black Screen and if you button crunch it will then go through menus with sound but still see nothing.


42
Errors and Bugs / Jet Force Gemini Issues
« on: January 16, 2012, 12:00:09 PM »
Several Issues here Sadly:


  • When you see Juno Running with the circle view there is a line running down making it look like a cross-hair lol
  • On the input name menu, text does not appear when selected
  • When the ship leave to the 1st planet (cutscne) is terribly messed up
  • when the ship is landing on the planet (cutscene) again very messed up)
  • Juno's shadow is patchy and flat
  • Seems like theres a fb effect missing when you pause game to go into menu because of a black transion taking place before you see the menu
  • Enable Framebuffer Emulation crashes the game when enabled

See images below

43
Errors and Bugs / Ganbare Goemon - Neo Momoyama Bakufu no Odori Issue
« on: December 22, 2011, 09:19:20 PM »
When enabling Frame Buffer on on this game as i felt it needs it, all was goiung well until i got past the Start Screen and then onto the Selection Scree (see Image Below)

As soon as you reach this screen if you use your direction controls or any button it will crash. This is not the case without Frame Buffer Enabled. Attached is a Save and when you press A you will arrive at the screen i have mentioned.


44
Errors and Bugs / Frogger 2 Issue
« on: December 19, 2011, 09:43:42 PM »
On Frogger 2 if you go into Flat Level you are greeted with an unknown x86 opcode F error message as seen below.


45
Errors and Bugs / Taz Express Issue
« on: December 14, 2011, 03:46:57 PM »
Taz Express Issue with TR64 OGL 0.92

The 1st issue we see is the Res not correct but in the intro video we can see the textures are which is fantastic to see.

In this video you will see how on the selection screen the game hangs and goes no further.

[youtube]http://www.youtube.com/watch?v=WVSb_OJAGTE[/youtube]


Taz Express Issue with Jabo 1.6.1

In the intro video we can see the textures are not correct.

In this video you will see how on the selection screen the game goes further and  when you press (A) or (Start) it makes it into game.

[youtube]http://www.youtube.com/watch?v=qcjhz53Sw88[/youtube]

See the Attached PJ64 Save State for Taz Express (E) below  and when you press (A) or (Start) the game will just hang. This is a TR64 issue as i have tested with Glide, 1964Video, Jabo, glN64 and all get past this and into game.

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