Tr64dev Forum

TR64 Development => TR64 OpenGL Video Plugin => Errors and Bugs => Topic started by: Gent on January 19, 2012, 11:54:40 AM

Title: Last Legion UX (J) Isuues
Post by: Gent on January 19, 2012, 11:54:40 AM
This is Last Legion UX (J) using TR64 0.9.3

uCode 3 is used for now for best results with major issues still:

UCode=3
Comments=Black screen for most parts, needs microcode implemented?

Below you will see 2 videos of TR64, 1964Video:

TR64 9.3

[youtube]http://www.youtube.com/watch?v=XpihV4X4YvM[/youtube]

1964Video

[youtube]http://www.youtube.com/watch?v=1DRL3Qi4HwI[/youtube]

Below here you will see screens of the other plugins Jabo, Glide and Direct64 issues
Title: Re: Last Legion UX (J) Isuues
Post by: Nekokabu on January 20, 2012, 02:04:38 AM
Last Legion UX (J) on real N64
[youtube]http://www.youtube.com/watch?v=-WjDS9a-F64[/youtube]
Title: Re: Last Legion UX (J) Isuues
Post by: Gent on January 20, 2012, 10:29:05 AM
Thank you Neko really appreciate that
Title: Re: Last Legion UX (J) Isuues
Post by: olivieryuyu on February 01, 2012, 10:31:34 AM
This game uses 2 microcodes, one normal one and one unknown.

When Gonetz implemented the turbo3d microcode for Dark Rift, I honestly thought it was to solve those games as well. But it doesn't. I would require quite some reverse engine then to get it right.
Title: Re: Last Legion UX (J) Isuues
Post by: olivieryuyu on February 17, 2016, 08:34:11 AM
For Toukon road 1 & 2, last legion UX, i ran a ram analysis with Nemu debugger of this game and I detected something interesting.

Apparently the name of the microcode of those games is T3DUX (vers 0.83 for Toukon Road, 0.85 for Toukon Road 2 and Last Legion UX)

I guess T3D stands for Turbo3D and UX to show that this microcode was improved (as for F3DEX). I would believe the changes are not a lot, just to ensure the compatibility wioth F3DEX (i.e GLOADUCODE)

As the missing graphics are mostly 3D characters (as for Dark Rift) in those games,t it makes that the developer may have use such a microcode. Also the quality of the graphics seems likely to be the unprecised turbo3D microcode.

the backgrounds and other graphics are using the normal F3DEX microcode btw.