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Messages - Gent

Pages: 1 2 [3] 4 5 6
31
Errors and Bugs / Ready 2 Rumble Boxing Issue
« on: January 29, 2012, 10:44:49 AM »
Major issues on shadowing of texts and menus as a whole.
Character Selection etc

See images below

32
Errors and Bugs / Emulator Short Curt Keys Issue
« on: January 29, 2012, 10:23:03 AM »
Once you have opened the TR64 OGL Settings Dialog and click Apply or OK, All short cut keys to the emulator cease to work. It seems it is still fine if you only click Cencel though.

33
Errors and Bugs / TR64_ogl_0.9.3_28_01.2012 uCode from ini issue
« on: January 29, 2012, 09:37:16 AM »
In the latest build there seems to be an issue with the saved uCode in the ini and what is used/viewed via the settings dialog. In this video you will see how no matter how much you save the ucode it will revert make to what seems uCode=1 (Mario Kart) visually through the settings dialog but in the ini file remain the one you saved?

[youtube]http://www.youtube.com/watch?v=N4NJUSFdeTA[/youtube]

34
Resolved Issues / Re: Desktop emulator res issue using TR64OGL
« on: January 28, 2012, 06:45:46 PM »
dancing dancing  dancing  Da Da Da DaDa da Da Ice Ice Baby doe it again dancing dancing  dancing

This is another major pain of an issue 'Resolved'  applause   applause   applause


Well Done Ice 

Latest Build attached

35
Resolved Issues / Re: TR64 OGL Reset in Fullscreen Issue
« on: January 28, 2012, 12:04:39 AM »
Ok Ice has done some fantastic work here and not only resolved the Full Screen Rest issue but also the loading saves issue to boot!  applause   applause   applause

This is a great triumph for TR64OGL and has made me a very happy Gent


dancing dancing  dancing

36
Resolved Issues / Re: TR64 OGL Reset in Fullscreen Issue
« on: January 27, 2012, 10:54:33 PM »
This is still very much an issue so thought i would stick it

37
Resolved Issues / Desktop emulator res issue using TR64OGL (Resolved)
« on: January 27, 2012, 10:52:08 PM »
Ok i find this very strange, but choose an emulator, PJ, 1964, mupen etc and then set the desktop to what ever res you want it and save it. Now load a rom and watch the emulator in Window (Desktop) mode keep it's original browser diamater (shape) while the TR64 emulated screen will what you set it to. Now to have the menu and staus bar change to the TR64OGL one you have to click it out of focus (click the desktop) and click back on the emulator.  See image below


38
Errors and Bugs / Re: MACE - the Dark Age
« on: January 27, 2012, 10:19:16 PM »
This is still an issue Ice so stuck the topic for your attention

39
Errors and Bugs / Penny Racers Issues
« on: January 22, 2012, 01:01:39 PM »
This game auto detects on 7 conkers but that flickering whoa and isnt correct The closest i can get it right is 3 mortal.

This Shows the best result but still isnt correct when you look at the '
Fluttering Flag' screen and in-game cars missing issues

Code: [Select]
[C83CEB83-FDC56219-C:50]
Good Name=Penny Racers (E)
Internal Name=PENNY RACERS                                                                                                                                                                                                                                               
UCode=3
FrameBuffer=0
FogEmulation=0
ForceDepth=0
Comments=white screen/missing cars/other issues

//----

[73ABB1FB-9CCA6093-C:45]
Good Name=Penny Racers (U)
Internal Name=PENNY RACERS               
UCode=3
FrameBuffer=0
FogEmulation=0
ForceDepth=0
Comments=white screen/missing cars/other issues

See images below of TR64 and Jabo 1.6.1 for Comparison

40
Errors and Bugs / Re: Last Legion UX (J) Isuues
« on: January 20, 2012, 10:29:05 AM »
Thank you Neko really appreciate that

41
Errors and Bugs / Last Legion UX (J) Isuues
« on: January 19, 2012, 11:54:40 AM »
This is Last Legion UX (J) using TR64 0.9.3

uCode 3 is used for now for best results with major issues still:

UCode=3
Comments=Black screen for most parts, needs microcode implemented?

  • 1964Video supports this game the best but with issues
  • Glide erros and crashes on load (Unsupported. Microcode not implemented)
  • Direct64 no support for the game ( (Unsupported. Microcode not implemented)
Below you will see 2 videos of TR64, 1964Video:

TR64 9.3

[youtube]http://www.youtube.com/watch?v=XpihV4X4YvM[/youtube]

1964Video

[youtube]http://www.youtube.com/watch?v=1DRL3Qi4HwI[/youtube]

Below here you will see screens of the other plugins Jabo, Glide and Direct64 issues

42
Errors and Bugs / Re: Kirby 64 - The Crystal Shards Issue
« on: January 18, 2012, 07:14:16 PM »
Ice said he is having some issues viewing the Jabo 1.6.1 video so this is a non HD version for him to try:

Jabo 1.6.1

[youtube]http://www.youtube.com/watch?v=FaPco8zTVkY[/youtube]

43
Errors and Bugs / Kirby 64 - The Crystal Shards Issue
« on: January 18, 2012, 06:02:17 PM »
There are various issues with Kirby 64 - The Crystal Shards on TR64 OGL 9.3 using both uCode 4 and 7.

Below you will see videos of both uCodes and a video of jabo to compare.



TR64 OGL 9.3 with uCode 4.

[youtube]http://www.youtube.com/watch?v=5UFLmJDpf9U[/youtube]

TR64 OGL 9.3 with uCode 7.

[youtube]http://www.youtube.com/watch?v=oYs7Ckt_zJA[/youtube]

Jabo 1.6.1

[youtube]http://www.youtube.com/watch?v=RWXIboCvnMY[/youtube]

44
Errors and Bugs / Ken Griffey Jr.'s Slugfest (U) Unsupported?
« on: January 18, 2012, 03:20:47 PM »
I have tried both 1.6.1 and also the original 1.6 with original RDB.

Ken Griffey Jr.'s Slugfest (U) seems to be unsupported by TR64 OGL:

r4300i: 0.1%
Dlist: 0.0%
Alist: 0.0%
Idle: 99.9%

Can someone please test this and verify if it is the same for you?
Or if you have it working tell me your settings or (Emulator)

45
Errors and Bugs / Jeremy McGrath Supercross 2000 Issue
« on: January 16, 2012, 12:06:57 PM »
Jeremy McGrath Supercross 2000 Loads to Black Screen and if you button crunch it will then go through menus with sound but still see nothing.


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