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Messages - Gent

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61
TR64 OpenGL Video Plugin / Re: TR64 Snapshot Function
« on: December 12, 2011, 05:02:37 pm »
Here are some fullscreen shot at 1024x768 of My Fav N64 Game

62
TR64 OpenGL Video Plugin / Re: TR64 Snapshot Function
« on: December 12, 2011, 04:37:55 pm »
Ok Ice has made this possible and is now avalible in jpg format via F3 and saved to your chosen Screenshot folder on your Emulator.

Format now stands at [Rom Name][Number].jpg

See below


63
Errors and Bugs / Re: Banjo Tooie Frame Buffer Issues
« on: December 06, 2011, 01:50:09 pm »
I have also done the same video below as the one above so you can see the issues without the white intermediate problem

[youtube]http://www.youtube.com/watch?v=v_gY_-pRlLQ[/youtube]


64
Errors and Bugs / Re: Banjo Tooie Frame Buffer Issues
« on: December 06, 2011, 01:04:06 pm »
nice one ice, that fixed the white issues and has allowed me to get in game and to the puzzle and sorry to say no frame buffer effect on the puzzles see images below and then Jabos with the effect.

65
Errors and Bugs / Re: Banjo Tooie Frame Buffer Issues
« on: December 05, 2011, 11:00:39 pm »
Below is a video of the intro and game teasers with clear issue of whats in game as shown above

[youtube]http://www.youtube.com/watch?v=pi2D8bcjf3g[/youtube]

66
Errors and Bugs / Banjo Kazooie Issues
« on: December 05, 2011, 09:00:33 pm »
Banjo Kazooie has some Res issue and also a Frame Buffer Issue in the Pause Screen (Start) where it shows just a Static TV like screen instead of the correct one.

See images belowbelow

67
General Development / Re: Which is the latest build?
« on: December 04, 2011, 01:59:43 pm »
whatever

Wow you are that idiot who messed about with 1964 and really made a mess of it aint  you?

No manners or respect for authors and just a whinny little git aint you :|

68
TR64 OpenGL Video Plugin / Re: Feed Back & Error Reporting
« on: December 04, 2011, 01:53:35 pm »
Your reply is kind of disappointing as usual.
You seem to tell me my feedback is extraneous and unnecessary as the site design and layout has not been finished and you are fully aware what need to be done.

I thought a simple "Thanks for your feedback and it has been addressed and fixed" would have sufficed and gives the impression that the feedback is appreciated and action is taken.  This does not mean that I want credit but your reply is so unappreciative that make me think twice to make my next post.

I can be very direct and blunt too. :)

how about we all focus on the actual TR64 OGL plugin and report bugs and issues with supporting images and save stats and contribute to the actual Project development rather then site issues that are obviously in good hands and being dealt with? :)

So less hey why you not do this/that and the other, and more hey i just noticed this issue in TR64 OGL look at this image and check out this save state :o Dev Dev Dev :)

69
Errors and Bugs / Banjo Tooie Frame Buffer Issues
« on: December 02, 2011, 10:25:48 pm »
Ok to be honest i have no idea what the Frame Buffer is like on TR64 OGL because it actually has quite a few issues with textures and a white reacuring backgound that prevents any real time testing not to mention Un-Playable (See TR64 Images) and save state

I have also attached 2 images from Jabos plugin also and a save but don't be fo0led when you load it, the save state loads a good image but it was saved using Jabos plug and not TR64 so it is wrong to as what should be seen when you press the Pause Screen (start) it is actually a previous place where i last used Jabos Pause Screen. (Ice thinks this fact is interesting) lol


70
Errors and Bugs / Re: AeroGauge Issues
« on: December 02, 2011, 07:26:31 pm »
watch both the videos again and look at Jabos one (Last One) when it goes into the tunnel around 01:20 and you will see the effect around the car that isnt there in the 1st (TR64 OGL) just a slight green glow

71
Errors and Bugs / Re: Perfect Dark - not so perfect
« on: December 01, 2011, 05:58:18 pm »
Although the flickering has indeed been resolved the plugin still suffers from a few issues already mentioned like missing screens etc.

Below you will see a video of when you first load the game and there are no screens just blackness until you get to the game select and it goes in game and you can play. the video will show the issue that if you do not press at the game select or at all and just let it do its internal video loop (reset as it were) how the screens appear but then when you go in game its just blackness (a total opposite effect) from the first time round lol

[youtube]http://www.youtube.com/watch?v=v-_TmdSOwA4[/youtube]



72
Errors and Bugs / Re: 1080 Snowboarding Issues
« on: December 01, 2011, 11:22:22 am »
you might need to clear all cache and cookies? that might sort it out for you your end

73
Errors and Bugs / Re: 1080 Snowboarding Issues
« on: December 01, 2011, 09:46:01 am »
Can't download the zip file - always index.php
I am using Firefox

Why the latest build is here - on a bug post???
Shouldn't the latest build has its own location?

There are no problems with attachments now i have run several tests to make sure they work. Also the reason why update/fix builds are posted in a thread is to update the thread statues of the original post with a build. Once all aspects of the issues have been resolved the thread will be locked and deemed  (Resolved)

74
Errors and Bugs / Re: Perfect Dark - not so perfect
« on: November 30, 2011, 02:46:30 pm »
there is a serious res issue with the game and the flickering is rather bad

75
Errors and Bugs / Re: 1080 Snowboarding Issues
« on: November 29, 2011, 04:36:43 pm »
Ok latest upload (above) fixes the Framebuffer Slow downs and at the moment has FB enabled Globally so no matter if you enable/disable Framebuffer via the Dialog check box it will have no effect.

The toggle on/off via checkbox will be enabled in the next build

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