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Topics - Gent

Pages: 1 2 3 [4]
46
Errors and Bugs / Banjo Kazooie Issues
« on: December 05, 2011, 09:00:33 PM »
Banjo Kazooie has some Res issue and also a Frame Buffer Issue in the Pause Screen (Start) where it shows just a Static TV like screen instead of the correct one.

See images belowbelow

47
Errors and Bugs / Banjo Tooie Frame Buffer Issues
« on: December 02, 2011, 10:25:48 PM »
Ok to be honest i have no idea what the Frame Buffer is like on TR64 OGL because it actually has quite a few issues with textures and a white reacuring backgound that prevents any real time testing not to mention Un-Playable (See TR64 Images) and save state

I have also attached 2 images from Jabos plugin also and a save but don't be fo0led when you load it, the save state loads a good image but it was saved using Jabos plug and not TR64 so it is wrong to as what should be seen when you press the Pause Screen (start) it is actually a previous place where i last used Jabos Pause Screen. (Ice thinks this fact is interesting) lol


48
Errors and Bugs / Battlezone - Rise of the Black Dogs Broken
« on: November 29, 2011, 11:12:51 AM »
Battlezone - Rise of the Black Dogs just loads to Black Screen and pressing any buttons do nothing. It just seems to load and go nowhere with no audio or clear indication of it working.

See image below for CPU stats while loaded

49
Errors and Bugs / Bakuretsu Muteki Bangai-O (J) Just Black Screen
« on: November 29, 2011, 10:15:55 AM »
Bakuretsu Muteki Bangai-O (J) has Black Screen with no clear visual graphics rendered, the only way you know it is playing is because of  the audio playing and the CPU usage displayed bottom left of the emu


50
TR64 OpenGL Video Plugin / TR64 Snapshot Function
« on: November 29, 2011, 01:12:39 AM »
Hey Ice, Just wondering if you have had a chance to look at the code and re-enable the snapshot function at all?

Be great to have that is it in bmp? or would it be possible for jpg or png?

I think jpg would maybe be the best to allow snapshot and upload to forum, screenshot page etc for quick and easy lightweight end usability with maybe a [rom name][number].jpg format

51
Resolved Issues / TR64 OGL Reset in Fullscreen Issue (Resolved)
« on: November 28, 2011, 06:46:23 PM »
TR64 OGL has a Reset in Fullscreen  has a issue.

I have tried this myself using Project64 and 1964 and they both share the same results.

see video below

[youtube]http://www.youtube.com/watch?v=UWIxsP29h3c[/youtube]

52
Errors and Bugs / Aidyn Chronicles - The First Mage Issues
« on: November 28, 2011, 05:03:56 PM »
Aidyn Chronicles - The First Mage (TR64 OpenGL v.0.92)

Below is Aidyn Chronicles - The First Mage with TR64 OpenGL v.0.92. The issues vary from a Res issues that effect screen boarders etc to textures and general game slow downs.

[youtube]http://www.youtube.com/watch?v=DIYEA250ogs[/youtube]


Aidyn Chronicles - The First Mage (JaboD3D8.v.1.6.1)

Below is Aidyn Chronicles - The First Mage with Jabo Direct3D8 v.1.6.1 as all should be.

[youtube]http://www.youtube.com/watch?v=2Hjcch_huoE[/youtube]

53
Errors and Bugs / AeroGauge Issues
« on: November 27, 2011, 08:08:24 PM »
AeroGauge (TR64 OpenGL v.0.92)

Below is AeroGauge with TR64 OpenGL v.0.92. The issues vary from a Res issues that effect screens and menus that make it a little hard to choose options because it isn't displayed or are hidden. Also the refill of energy (Green Glow Effect) in the specific regions of the game are not present. See Jabo video to see it in action via the tunnel near start and end point of race.

[youtube]http://www.youtube.com/watch?v=FLvbqU14J5M[/youtube]


AeroGauge (JaboD3D8.v.1.6.1)

Below is AeroGauge with Jabo Direct3D8 v.1.6.1 as all should be.

[youtube]http://www.youtube.com/watch?v=MWCiKbtgNqw[/youtube]


54
Errors and Bugs / A Bug's Life Issues
« on: November 27, 2011, 03:03:06 AM »
There are a few issues here for A Bug's Life:

Incorrect Menus (White, , Missing Background Images)
Incorrect Sky (Partially Black)
Some slow downs in game

See below for TR64 OGL Issue Screenshots and Jabo Comparisant's

55
Errors and Bugs / 40 Winks Res Issue
« on: November 27, 2011, 01:17:52 AM »
40 Winks on TR64 OGL has Res issues that effect menus and sub titles that make it hard to choose options like knowing when to press start because it isn't displayed or other options as they are hidden.

See below for TR64 OGL Issue Screenshots and Jabo Comparisant's


56
Errors and Bugs / 1080 Snowboarding Issues
« on: November 27, 2011, 12:04:28 AM »
1080 Snowboarding (TR64 OpenGL v.0.92)

Below is 1080 Snowboarding with TR64 OpenGL v.0.92. The issues vary from black sky to frame buffer effect on the TV monitors slowing to a stutter when frame buffer option is enabled.

[youtube]http://www.youtube.com/watch?v=Ooo9E7UIYXI[/youtube]


1080 Snowboarding (JaboD3D8.v.1.6.1)

Below is 1080 Snowboarding with Jabo Direct3D8 v.1.6.1 as all should be.

[youtube]http://www.youtube.com/watch?v=nzk_1CEZ4Ig[/youtube]

Rewrote FB code. Try attatched release. Sky still an issue.

57
TR64 OpenGL Video Plugin Official Database Ini / tr64_ogl_ini_2015_05_16
« on: November 26, 2011, 06:30:54 PM »
Below is my idea of a nice looking and feeling official ini that could be released with the dll.

I have also think it would be nice to have the roms Good Name= and Internal Name= after CRC on rom save from plugin dialog as to maintain new entries into an 0-9 and A-Z specific order for a cleaner and more manageable format.

You will also notice i have added Notes= just so we have an idea at a glance what an issue may be.

I would also like to see the ini using the correct crcs as the Rom itself through the rom info dialog of the emulator.

Code: [Select]
// TR64 OpenGL Video Plugin Official Database Ini By TR64 Dev Team
// ----------------------------------------------------
//
// This file is only to be used with TR64 OpenGL Graphics Plugin v0.94 and above
// It is incompatible with anything prior to this release....
//
// ----------------------------------------------------

[Meta]
Author=Gent
Version=TR64 OpenGL Graphics Plugin v0.94
Date=16th May 2015
Homepage=http://tr64dev.emulation64.com

//--------- uCodeCRC Section ------------//

[uCodeCRC]
uCodeCRC-A773522B=4
uCodeCRC-2CBC00E3=1
uCodeCRC-6BBA9076=4
uCodeCRC-4281C96A=1
uCodeCRC-66C8EFBA=1
uCodeCRC-181C5D39=1
uCodeCRC-CF456ADB=1
uCodeCRC-490D67E5=3
uCodeCRC-3784DE90=1
uCodeCRC-5ACE1350=1
uCodeCRC-785CA593=4
uCodeCRC-DB216776=1
uCodeCRC-2F2BD9DD=7
uCodeCRC-51BC68D7=1
uCodeCRC-ADC05B94=4
uCodeCRC-81B7044C=1
uCodeCRC-9D544459=4
uCodeCRC-0B041373=1
uCodeCRC-A0578DB9=1
uCodeCRC-FF616999=0
uCodeCRC-C67318F3=2
uCodeCRC-D7BCA20B=1
uCodeCRC-BA53B4A5=5
uCodeCRC-DED257F8=4
uCodeCRC-5C3E585A=4
uCodeCRC-1392F27F=2
uCodeCRC-20FB172C=1
uCodeCRC-CB00AA83=0
uCodeCRC-C7E12208=3
uCodeCRC-3724D5A6=4
uCodeCRC-2D27C4BA=1
uCodeCRC-C42A995A=1
uCodeCRC-548DB093=7
uCodeCRC-1069BF0E=4
uCodeCRC-CFBA1CCA=4
uCodeCRC-FEB18051=1
uCodeCRC-C1EF7DA0=1
uCodeCRC-9F220178=0
uCodeCRC-2B7224D3=6
uCodeCRC-3D4EBB4C=6
uCodeCRC-992A1AA3=0
uCodeCRC-014F28B2=1
uCodeCRC-9B30F2AF=1
uCodeCRC-FDF42D73=4
uCodeCRC-0CD0A256=0
uCodeCRC-B11DEC2F=1
uCodeCRC-DE9A9A42=1
uCodeCRC-44829ABA=3
uCodeCRC-28A756C1=1
uCodeCRC-2A055441=4
uCodeCRC-D96C3E29=4
uCodeCRC-F6881807=0
uCodeCRC-E1AABBB7=3
uCodeCRC-061945FA=1
uCodeCRC-173AC469=2
uCodeCRC-A10100AF=1
uCodeCRC-9FC82526=5
uCodeCRC-BD24F5CE=4
uCodeCRC-2C3B656F=1
uCodeCRC-D3456111=7
uCodeCRC-22DC6FCF=4
uCodeCRC-D5BCFA46=1
uCodeCRC-C9A8CB28=0
uCodeCRC-86CB2DF5=0
uCodeCRC-92AE0D7B=5
uCodeCRC-8BA4A545=6
uCodeCRC-2DF72864=0
uCodeCRC-32FA82AB=7
uCodeCRC-CF35DF5D=4
uCodeCRC-6244C645=4
uCodeCRC-4E3F4E43=1
uCodeCRC-2F1087E4=4
uCodeCRC-08E3EF23=0
uCodeCRC-4F3DAC70=7
uCodeCRC-11E7039B=4
uCodeCRC-C890DB85=4
uCodeCRC-9C98DBF8=1
uCodeCRC-EADA834F=1
uCodeCRC-8CF7A447=0
uCodeCRC-F79A6F1B=1
uCodeCRC-F9D252D0=4
uCodeCRC-79A67149=1
uCodeCRC-4F8BF2A5=3
uCodeCRC-38F853CC=4

//--------- Configuration Section ------------//

[Configuration]
WindowModeNo=
FullScreenNo=
DumpTexture=
VRMLOutput=

//--------- Games Numerical ------------//
//
// Below are all the Games starting with numbers in thier names
//
//-------------------------  Number or Letter Here  --------------------------

[CRC1-CRC2-C:Country Number]
Good Name=
Internal Name=             
UCode=
FrameBuffer=
FogEmulation=
ForceDepth=
Comments=


//--------- End Of File ------------//
//
// Anything Below here was added by you...................
//
//-------------------------  End Of File  --------------------------


Ice also any chance for each section to check that there is a Space between last entry and newly saved one when saving? that way it will no longer all be on top of each other and more room to edit and update in the new format? like shown above

[Edit]

Ok i have attached a very WIP ini with all names and configs apart from some uCodes and Comments.

I will update as i go along and when finished it will be added to Latest Builds for download with the plugin.

58
Errors and Bugs / 007 - The World Is Not Enough Issues
« on: November 26, 2011, 09:35:14 AM »
007 - The World Is Not Enough (TR64 OoenGL v.0.92)

Below is 007 - The World Is Not Enough with TR64 OpenGL v.0.92. The issues vary from textures incorrect to missing items like James Bonds Arm and Gun that are then appear but drawn incorrectly through windows.

[youtube]http://www.youtube.com/watch?v=XXQxh0vBy8E[/youtube]


007 - The World Is Not Enough (JaboD3D8.v.1.6.1)

Below is 007 - The World Is Not Enough with Jabo Direct3D8 v.1.6.1 as all should be.

[youtube]http://www.youtube.com/watch?v=srM4hdBSxhY[/youtube]

59
Resolved Issues / TR64_ogl version 0.9.2 failed to load (Resolved)
« on: November 21, 2011, 01:55:25 AM »
this error when going into settings in PJ64 to select plugins.
Are there any files needed that i might be missing Ice?

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