Tr64dev Forum
TR64 Development => TR64 OpenGL Video Plugin => Errors and Bugs => Topic started by: Gent on January 19, 2012, 11:54:40 AM
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This is Last Legion UX (J) using TR64 0.9.3
uCode 3 is used for now for best results with major issues still:
UCode=3
Comments=Black screen for most parts, needs microcode implemented?
- 1964Video supports this game the best but with issues
- Glide erros and crashes on load (Unsupported. Microcode not implemented)
- Direct64 no support for the game ( (Unsupported. Microcode not implemented)
Below you will see 2 videos of TR64, 1964Video:
TR64 9.3
[youtube]http://www.youtube.com/watch?v=XpihV4X4YvM[/youtube]
1964Video
[youtube]http://www.youtube.com/watch?v=1DRL3Qi4HwI[/youtube]
Below here you will see screens of the other plugins Jabo, Glide and Direct64 issues
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Last Legion UX (J) on real N64
[youtube]http://www.youtube.com/watch?v=-WjDS9a-F64[/youtube]
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Thank you Neko really appreciate that
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This game uses 2 microcodes, one normal one and one unknown.
When Gonetz implemented the turbo3d microcode for Dark Rift, I honestly thought it was to solve those games as well. But it doesn't. I would require quite some reverse engine then to get it right.
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For Toukon road 1 & 2, last legion UX, i ran a ram analysis with Nemu debugger of this game and I detected something interesting.
Apparently the name of the microcode of those games is T3DUX (vers 0.83 for Toukon Road, 0.85 for Toukon Road 2 and Last Legion UX)
I guess T3D stands for Turbo3D and UX to show that this microcode was improved (as for F3DEX). I would believe the changes are not a lot, just to ensure the compatibility wioth F3DEX (i.e GLOADUCODE)
As the missing graphics are mostly 3D characters (as for Dark Rift) in those games,t it makes that the developer may have use such a microcode. Also the quality of the graphics seems likely to be the unprecised turbo3D microcode.
the backgrounds and other graphics are using the normal F3DEX microcode btw.