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Messages - Gent

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31
Errors and Bugs / Re: RR64 - Ridge Racer 64 Issue
« on: February 01, 2012, 04:54:31 PM »
Below is the Video in question using TR64 0.9.3)

[youtube]http://www.youtube.com/watch?v=Fr9w7iEA1Jw[/youtube]

Below is a Video (Thank you Azi) Of how it should be on the Real Hardware (N64 Console)

[youtube]http://www.youtube.com/watch?v=SZ8QjaqQDeY[/youtube]

32
Errors and Bugs / RR64 - Ridge Racer 64 Issue
« on: February 01, 2012, 03:24:01 PM »
First off i want to state this is absolutely amazingly beautiful on TR64 OGL 0.9.3.

Now as we know OGL is very Hungry on the cpu usage and when recording also it cripples my comp so thanks to Azi who helped me out to make a video for me to show this off showed me something i never knew existed as an issue before playing back his video.

The Rear View Mirror has an issue where it does not display everything.
Instead it is a purple fill until it shows little glimpses of text and textures now and then.

See images below from azis awesome vid.

33
Errors and Bugs / Roadsters Trophy Issues
« on: January 29, 2012, 01:36:54 PM »
Roadsters Trophy seems to have some heavy texture load issues?

See video below to show TR64 OGL 0.9.3 and then the same with Jabo 1.6.1

[youtube]http://www.youtube.com/watch?v=k_tEB--14WU[/youtube]

34
Errors and Bugs / Road Rash 64 Issues
« on: January 29, 2012, 12:11:53 PM »
Using uCode 4 for best results:

I have foiund that in-game and Intro/cut scenes you and others/but not all appear to be riding thin air instead of a motorcycle just like the Hair Bear Bunch  rolling on the floor  Ice that tickled me!! hahaha   laughing   tongue But an issue is an issue.

See attached images

35
Resolved Issues / Re-Volt Issues (Resolved)
« on: January 29, 2012, 11:27:11 AM »
I have found that Re-Volt (E) works with issues and Re-Volt (U) Hangs after the logo sceen.

For Re-Volt (E) i have attached TR64OGL issue images and Jabo 1.6.1 for comparison.

36
Errors and Bugs / Ready 2 Rumble Boxing - Round 2
« on: January 29, 2012, 10:46:28 AM »
Major issues on shadowing of texts and menus as a whole.
Character Selection etc

See images below

37
Errors and Bugs / Ready 2 Rumble Boxing Issue
« on: January 29, 2012, 10:44:49 AM »
Major issues on shadowing of texts and menus as a whole.
Character Selection etc

See images below

38
Errors and Bugs / Emulator Short Curt Keys Issue
« on: January 29, 2012, 10:23:03 AM »
Once you have opened the TR64 OGL Settings Dialog and click Apply or OK, All short cut keys to the emulator cease to work. It seems it is still fine if you only click Cencel though.

39
Errors and Bugs / TR64_ogl_0.9.3_28_01.2012 uCode from ini issue
« on: January 29, 2012, 09:37:16 AM »
In the latest build there seems to be an issue with the saved uCode in the ini and what is used/viewed via the settings dialog. In this video you will see how no matter how much you save the ucode it will revert make to what seems uCode=1 (Mario Kart) visually through the settings dialog but in the ini file remain the one you saved?

[youtube]http://www.youtube.com/watch?v=N4NJUSFdeTA[/youtube]

40
Resolved Issues / Re: Desktop emulator res issue using TR64OGL
« on: January 28, 2012, 06:45:46 PM »
dancing dancing  dancing  Da Da Da DaDa da Da Ice Ice Baby doe it again dancing dancing  dancing

This is another major pain of an issue 'Resolved'  applause   applause   applause


Well Done Ice 

Latest Build attached

41
Resolved Issues / Re: TR64 OGL Reset in Fullscreen Issue
« on: January 28, 2012, 12:04:39 AM »
Ok Ice has done some fantastic work here and not only resolved the Full Screen Rest issue but also the loading saves issue to boot!  applause   applause   applause

This is a great triumph for TR64OGL and has made me a very happy Gent


dancing dancing  dancing

42
Resolved Issues / Re: TR64 OGL Reset in Fullscreen Issue
« on: January 27, 2012, 10:54:33 PM »
This is still very much an issue so thought i would stick it

43
Resolved Issues / Desktop emulator res issue using TR64OGL (Resolved)
« on: January 27, 2012, 10:52:08 PM »
Ok i find this very strange, but choose an emulator, PJ, 1964, mupen etc and then set the desktop to what ever res you want it and save it. Now load a rom and watch the emulator in Window (Desktop) mode keep it's original browser diamater (shape) while the TR64 emulated screen will what you set it to. Now to have the menu and staus bar change to the TR64OGL one you have to click it out of focus (click the desktop) and click back on the emulator.  See image below


44
Errors and Bugs / Re: MACE - the Dark Age
« on: January 27, 2012, 10:19:16 PM »
This is still an issue Ice so stuck the topic for your attention

45
Just uploaded the latest as i have finished testing and adding Ucode and comments for the Q's

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